Formula K Manager

I'm starting the development of a new game for the Commodore Amiga. The idea is to create a simulation game where you are the team principal of a racing team.

Currently I'm writing the race logic. Everything is in a early stage of development. For now, you can send orders to your drivers an accelerate the time playing in a single circuit. There are a lot of things to add such as the fuel consumption, engine failures, tyres degradation... Then the administration of the team between races.

Coque And Kiegaua 1.3

Coque And Kieagua 1.3 is available from Aminet This is probably the last version of the game as I think it is completed or at least it includes everything I thought it should have. In this new version there is a new level in a snowy landscape and even more important, a new Championship game mode (the older one is called Adventure). Also the car features has been adjusted to improve the playability. For instance, maybe you will notice the 4x4 is better crossing the oil spots now.

Codeblocks IDE

Amiga C Engine (ACE) is, as you can imagine, a game engine written in C for the Commodore Amiga. There are a few interesting games developed in ACE; ami-invaders, AMIner, Impsbru, OpenFire, Goblin Villages, CastleHack and Squared. There is a GitHub repository where you can clone or download the source and there you will find an introductory documentation. The documentation is incomplete but just enough to give an idea about how to start. The good news is that the project is active being the last commit four weeks old when I'm writing this,

After downloading the source or cloning the repo  you can build the library using VBCC or GCC. The second one is the option I tried and it worked perfectly on my Linux cross compiling environment. Anyway, after seeing Aminer repository y followed their approach for my tests and used the source as a dependency, meaning this that I added all the source and header files to my Codeblocks project. In other words, I'm not using the compiled library.

 

Version 1.2 of the game brings more colors to the screen. Now the Copper chip is used to change the palette on every level. You will see more detailed skies,  clouds, roads and other parts of the backgrounds. After changing this, I noticed a low frame rate when using my real Amiga 1200 accelerated with a Typhoon 1230 MKII so I had to spent some days checking the code and thinking how to reach 50 FPS again.

 

Version 1.1.0 of Coque And Kieagua  is available for download. This release includes features to allow the players to use their name in the score board. The menu screen has been redesigned to make space for the new text input. Now, it is possible to introduce the player's name at the beginning of the game. The second noticeable thing is the color bars at the bottom of the selected cart which show how the car performs in terms of speed, jumping and grip. 

Coque And Kieagua Rally is a game I have made for my children which are 5 and 2 years old. It is a kids game where you have to break balloons using the car you drive. There are no lives or shots and it was even planned that there would be no game over.

In recent months, the possibility of sending it to the Capacitor Party emerged and this changed the first idea a bit. Checkpoints were added and that made it possible to lose (game over) if you run out of time. Even so, the difficulty is low and it should be easy to finish the three levels that exist.

You can download the game here

Android version

Coque is the word that Hugo used when he was 2 years old for what we call car (coche in Spanish). As you can imagine, he loves to play with toy cars so I decided to make a little game for Android tablets. I developped the game three years ago and it is available at Google Play since then. Now I'm porting it to our beloved Amiga platforms and the Morphos version is almost ready.

The game is very simple, keep in mind that Hugo was two years old. All you have to do is touch the objects and animals that appear while our car travels on an infinite road (do not expect to get anywhere). You can touch the animals and listen to their sounds, make the tractor move and make the day become night clicking on the sun... In addition kids can learn the numbers from 1 to 5 and a few colors.

Toram 0.8.0 has been released today.

The first new feature provides user authentication whenever the server is configured in such way. To use that, you can introduce your username and password in the connection window.

Toram 0.8.0 connection window

Secondly, the properties window includes much more information now. Even more, this window has been redesigned in order to show all the meta data clearly.

Toram 0.8.0 properties window

Changes:

  • Added user authentication to the connection window
  • Properties window changed: more information provided and better layout

 You can download Toram 0.8.0 from Aminet

Toram 0.7.0 has been released. This new version includes support for locale library, allowing to translate Toram to any language. To help translators to get the application on other languages the .cd file is included. In addition the Spanish catalog is bundled with the application.

New languages will be added if received so, if  you have a translation please contact me (i.e.  you can add a comment to this post ).

 Toram 0.7.0

Changes:

  • Added locale.library support for translations. Toram.cd file is provided in the Catalogs directory 
  • Translated to Spanish included. 

 You can download Toram 0.7.0 from Aminet

Toram 0.6.0 has been released.

Changes:

  • New storage system for configuration data
  • After launched the application tries to restore the last connection. 
  • Upload and download speed limit is settable using a menu from the main window
  • New context menu for torrent items in the main list

 

 

Toram 0.5.0 has been released. The main new feature is to open .torrent files. A new button is available at the top bar which  opens a file requester. In addition you can specify the file as a parameter if you start the program from cli and even double click a torren file (if you have assign the file type to the application)

 

Version 0.5.0

  • Now it is possible to start the application with a torrent file paremter from cli or WB
  • Better menu and button management if there is no item selected
  • Reconnect: The remote daemon is detectted after being lost
  • More bug fixes

Sometimes debugging is hard. I say that because creating an AmigaOS version of Toram is taking more time than expected but finally it seems it is near to see the light.

 

I was stumbled by a strange crash the application suffered that closed even the emulator... until I thought that it could be a problem in the emulator itself. As I was using FS-UAE under Linux I switched to WinUAE and everything went right and stable. Anyway I can't be sure until receive some feedback. It will be especially appreciated to have some info from real Amiga NG hardware users.

You can find here the first version of Toram for AmigaOS4 so feedback will be welcome.

 

Finally I could build Toram for AmigaOS using  a cross compiler.The GUI is fully functional but the timer does not work.

So, now the first thing is to make the timer work properly and after that to test the whole application.

I received my copy of AmigaOS 4.1 Final Edition for classic Amiga  a couple of weeks ago. I was busy installing it on FS-UAE on my openSuse Linux but finally I achieved to have it even with Internet connectivity

AmigaOS 4.1

These days I'm trying to build a cross compiler for AmigaOS 4.x in my Linux machine. It's being a little hard despite the help available in some posts. I've been able to compile some MUI examples so I'm quite positive about porting Toram to Amigaos. What I need to do now is to include some other components in the SDK such as sigc++ or super easy JSON in order to compile the application.

Today the first public version of Toram has been released. Toram is a remote control of a Transmision client which runs on a PC. Toram does not provide the Transmission daemon required to download torrent files on the local computer, in this case a Morphos or Aros machine.

Version 0.4 features are:

  • Add torrent from its URL
  • Remove torrent
  • Stop and start torrents
  • Retrieve some information and properties of torrrents.
  • Graphic user interface showing torrents list, download progress and some basic information

 

Toram is a remote control of a Transmision client which runs on a PC. Toram does not provide the Transmission daemon required to download torrent files on the local computer, in this case an Amiga.

Toram GUI is heavily inspired on Transmission Qt

Currently supported platforms are Aros and Morphos. 

Toram 0.4.2 release fixes some bugs detected in 0.4.1 mainly for MorphOS:

  • Bad layout in about and properties windows (oly in MorphOS)
  • About window crashed the application if opened twice (AROS)
  • Other small bug fixes

There are no new features, as the aim is to stabilize the application. This will apply to any future 0.4.x version.

Toram 0.4.2 MorphOS

Downloads:

 

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