game

  • I'm working on the last features of Coque And Kieagua Rally. The game has become something a little different of what I planned at first, but in the end it is a game easy to play, enough indeed for kids but enjoyable too (I wish) for adult retrogaming players.

  • Being honest, I was in a hurry to finish the game for the Capacitor Party 2019 and there were some more things i planned to add  to complete it. I have started to implement them, so probably there will be a few more releases of the game. The next one will include these:

  • Coque And Kieagua Rally is a game I have made for my children which are 5 and 2 years old. It is a kids game where you have to break balloons using the car you drive. There are no lives or shots and it was even planned that there would be no game over.

    In recent months, the possibility of sending it to the Capacitor Party emerged and this changed the first idea a bit. Checkpoints were added and that made it possible to lose (game over) if you run out of time. Even so, the difficulty is low and it should be easy to finish the three levels that exist.

    You can download the game here

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    Version 1.2 of the game brings more colors to the screen. Now the Copper chip is used to change the palette on every level. You will see more detailed skies,  clouds, roads and other parts of the backgrounds. After changing this, I noticed a low frame rate when using my real Amiga 1200 accelerated with a Typhoon 1230 MKII so I had to spent some days checking the code and thinking how to reach 50 FPS again.

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    Version 1.1.0 of Coque And Kieagua  is available for download. This release includes features to allow the players to use their name in the score board. The menu screen has been redesigned to make space for the new text input. Now, it is possible to introduce the player's name at the beginning of the game. The second noticeable thing is the color bars at the bottom of the selected cart which show how the car performs in terms of speed, jumping and grip. 

  • Coque And Kieagua 1.3 is available from Aminet This is probably the last version of the game as I think it is completed or at least it includes everything I thought it should have. In this new version there is a new level in a snowy landscape and even more important, a new Championship game mode (the older one is called Adventure). Also the car features has been adjusted to improve the playability. For instance, maybe you will notice the 4x4 is better crossing the oil spots now.

  • Coque is the word that Hugo used when he was 2 years old for what we call car (coche in Spanish). As you can imagine, he loves to play with toy cars so I decided to make a little game for Android tablets. I developped the game three years ago and it is available at Google Play since then. Now I'm porting it to our beloved Amiga platforms and the Morphos version is almost ready.

    The game is very simple, keep in mind that Hugo was two years old. All you have to do is touch the objects and animals that appear while our car travels on an infinite road (do not expect to get anywhere). You can touch the animals and listen to their sounds, make the tractor move and make the day become night clicking on the sun... In addition kids can learn the numbers from 1 to 5 and a few colors.

  • I'm starting the development of a new game for the Commodore Amiga. The idea is to create a simulation game where you are the team principal of a racing team.

    Currently I'm writing the race logic. Everything is in a early stage of development. For now, you can send orders to your drivers an accelerate the time playing in a single circuit. There are a lot of things to add such as the fuel consumption, engine failures, tyres degradation... Then the administration of the team between races.

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